Monday, April 11, 2011

New Trivia Gaming Encourages Googling

The unwritten law of crossword wow gold puzzles states that you may not seek help from the Internet, but such behavior is actually encouraged in a new game from Google and the New York Times. We certainly have no problem getting caught up in the fun of playing games, but the people who create them have their pocketbooks to worry about, too. "A Google a Day" will debut in Tuesday's print edition of the New York Times, right above the crossword puzzle.

The king of the brick-and-mortar gaming world is finally embracing the digital. It asks a single trivia question per day, getting progressively flywowgold.miamitours.us harder throughout the week, and points users to agoogleaday.com to search for answers. GameStop's recent purchases of the Impulse digital distribution service and Spawn Labs streaming service won't solve all of its problems, but it sets a course for the company as it prepares for the coming transition -- and it gives investors some much needed clarity into GameStop management's long-term thinking.
These days, GameStop sees annual digital revenues of $290 million from video games. As it expands, though, it expects those numbers to hit $1.5 billion by the end of 2014. The Website features a stripped-down version of Google's main search engine, excluding potential spoilers such as real-time search. The questions require a bit of logic in addition to a finely-tuned search query. Two didn't because they were abroad. Despite my importance, modern viewers seem to think I have a glaring spelling error. What is it?" Clicking "show answer" on the A Google a Day Website also shows the best search queries for finding the answer. In this column, finance expert and GameSpy contributor Chris Morris guides you through the tricky corridors the gaming industry's financial side, touching on big-time business decisions and how they matter to the common gamer.